TRIPCENTS
PROJECT OVERVIEW
Tripcents provides a mobile application designed to enable people to save for travel through automated transfers to a dedicated savings account. They also provide features that encourage users to plan and save for a trip with friends.
TASK
PROVE MARKET VALUE
Determine if there is a market value for Tripcents offering of saving for travel.
CHALLENGES
LOW PERCENTAGE OF USERS SAVING
PAYWALL INTRODUCTION
Tripcents launched their app in May 2018. Although they saw high initial download rates, very few people actually began saving for travel. On August 20, 2018, they introduced a subscription-based paywall that drastically reduced the usage trend they had been seeing; after this, even fewer people were making it past the paywall to set up a savings account.
OUTCOME
25% INCREASED CONVERSION RATES
Research insights confirmed and validated, there is a desire to save for travel and informed the design improvements we made to the current app.
Design recommendations Increased conversion rates by 25% per day within two weeks of implementation.
Provided enough data that Tripcents felt confident to remove the paywall and pivot their focus to maximize and grow the usage of saving for travel.
MY ROLE
Team Lead, UX Research & Design
I partnered with six UX designers to conduct in-depth research into understanding the market value for Tripcents ability to save for travel. I organized and managed contextual inquiry interviews with the product that helped identify what was working and what wasn’t. I also interviewed current customers in order to better reveal users behaviors and motivations. Along with the other designers, I conducted multiple synthesization methods that identified pain points and personas. Evangelizing for the customers and business goals, I ideated with the team until we came to an agreed upon product design direction. The insights gained from our research and usability testing allowed Tripcents to make decisive product decisions moving forward.
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PROJECT:
Mobile App Research and Design
TOOLS USED:
Sketch, InVision, Calendly
TIMELINE:
3 week sprint